I'm a game developer located in the Netherlands studying Game Development at HKU. I strive to deliver quality and diversity by making reusable tools and assets. With these I focus on creating many diverse experiences where my goal is to surpass my previous projects, both visually and mechanically.
William and Justine are two individuals from different points on the timeline. Together they will discover what the future has become and what the present is. With the latest invention they are given challenges to over come with team work. This was created by a team of 6 in 8 weeks time for UNEP.
Got no friends? That's okay, because this is a single player co-op game where you play with yourself!
Abolition is a vertical slice of a full sized RPG game. In this game you will eventually encounter the final boss. This project solely focusses on the final boss fight. This was made by a team of 7 in 8 weeks.
TAFFU'S TALE: A TRICKY TRIP
Taffu's Tale: A Tricky Trip is a game which we (a team of 7) created in 8 weeks. In this project we wanted to create a 3D platformer where everything was made by ourselves. I was involved with the core development and motion capture as well as visual elements such as teasers, trailers and other interesting stuff.