I'm a game developer located in the Netherlands. I strive to deliver quality and diversity by making reusable tools and assets. With these I focus on creating many diverse experiences where my goal is to surpass my previous projects, both visually and mechanically.
William and Justine are two individuals from different points on the timeline. Together they will discover what the future has become and what the present is. With the latest invention they are given challenges to over come with team work. This was created by a team of 6 in 8 weeks time for UNEP.
RTX Sweeper is a game which I developed by myself. I published this on Steam as well. Most of the 2D/3D assets were purchased from various asset packs.
This game is a modern take on the well known game Minesweeper. In this I wanted to work with new technologies such as Ray Tracing and other fancy tools that Unity had to offer such as Cinemachine.
TAFFU'S TALE: A TRICKY TRIP
Taffu's Tale: A Tricky Trip is a game which we (a team of 7) created in 8 weeks. In this project we wanted to create a 3D platformer where everything was made by ourselves. I was involved with the core development and motion capture as well as visual elements such as teasers, trailers and other interesting stuff.